In Swift 3.0
I like to start with a custom class for gradients
import UIKit
@IBDesignable
class GradientView: UIView {
// set your start color
@IBInspectable var startColor: UIColor = UIColor.black {didSet {updateColors ()}}
//set your end color
@IBInspectable var endColor: UIColor = UIColor.white { didSet { updateColors() }}
//you can change anchors and directions
@IBInspectable var startLocation: Double = 0.05 { didSet { updateLocations() }}
@IBInspectable var endLocation: Double = 0.95 { didSet { updateLocations() }}
@IBInspectable var horizontalMode: Bool = false { didSet { updatePoints() }}
@IBInspectable var diagonalMode: Bool = false { didSet { updatePoints() }}
override class var layerClass: AnyClass { return CAGradientLayer.self }
var gradientLayer: CAGradientLayer { return layer as! CAGradientLayer }
func updatePoints() {
if horizontalMode {
gradientLayer.startPoint = diagonalMode ? CGPoint(x: 1, y: 0) : CGPoint(x: 0, y: 0.5)
gradientLayer.endPoint = diagonalMode ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0.5)
} else {
gradientLayer.startPoint = diagonalMode ? CGPoint(x: 0, y: 0) : CGPoint(x: 0.5, y: 0)
gradientLayer.endPoint = diagonalMode ? CGPoint(x: 1, y: 1) : CGPoint(x: 0.5, y: 1)
}
}
func updateLocations() {
gradientLayer.locations = [startLocation as NSNumber, endLocation as NSNumber]
}
func updateColors() {
gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
}
override func layoutSubviews() {
super.layoutSubviews()
updatePoints()
updateLocations()
updateColors()
}
}
- , , , , , .
:
let gradient = GradientView()
gradient.frame = self.view.bounds
//add to your collectionView
collectionView?.addSubview(gradient)
collectionView?.sendSubview(toBack: gradient)
self.collectionView?.backgroundView = gradient