I have a task to make a torus. This is my first time with Matlab, and I was able to fight and get 2/3 of the parts with some awful cloned code.
The first step of the task is to display the circle as a set of 20 points. Why did I create:
circle (IMG)
Then the next step is to rotate and translate this circle and draw it 20 times to represent the shape of the torus, so I got the following:
torus points (IMG)
The next step is to display a three-dimensional representation of this torus from the list of vertices.
I have an array of vertices list array in a 400x3 matrix:
7.66478245119846 -1.84059939326890 0.292371704722737
7.53434247103331 -1.79821687453702 0.573576436351046
7.32764268084884 -1.73105604149887 0.798635510047293
7.06491629627043 -1.64569106442929 0.945518575599317
6.77188080634298 -1.55047806205660 0.999847695156391
6.47722056651889 -1.45473714644104 0.956304755963036
... ... ...
where each subsequent 20 lines is a different circle.
, , . , , surf , . , 3- .
, , - , . 2 , .
- :
for i=1:400
face = [(i) (i+1) (i+21) (i+20)];
patch('Faces',face,'Vertices',torus_vertices,'FaceColor','r'); %Should do this at the end
end
- :
3d Torus (IMG)
, . , - , - .
? , .
Ex1.m
%Initial positions
position = [2 0 0];
normal = [0 1 0];
%Rotation matrix
rotate18 = [cos(todeg(18)) -sin(todeg(18)) 0;
sin(todeg(18)) cos(todeg(18)) 0;
0 0 1];
% translate along the x axis by 5
translate = [5 0 0];
%% iterate 20 times to get a list of all the vertices
taurus_vertices = zeros(0, 3);
for i=0:20
%rotate translation by 18 degrees
translate = translate * rotate18;
%translate
position = position + translate;
%rotate the normal so it faces the right direction
normal = normal * rotate18;
%Get vertices for the circle and append to vertices list
circle_vertices = circle_3D(1, position, normal);
taurus_vertices = cat(1, taurus_vertices, circle_vertices);
%translate back to original position
position = position - translate;
end
%scatter3(taurus_vertices(1:end, 1), taurus_vertices(1:end, 2), taurus_vertices(1:end, 3));
%% Render each face
for i=1:400
face = [(i) (i+1) (i+21) (i+20)];
patch('Faces',face,'Vertices',taurus_vertices,'FaceColor','r');
end
circle.m
function h_circle=circle_3D(r, M, n)
%% Prepare input parameters
if size(n,2)>size(n,1)
n=n';
end
if size(M,2)>size(M,1)
M=M';
end
%% Define unit vectors u and v
% u and v define a new coordinate system in a plane perpendicular to n
a=[1;0;0];
b=[0;1;0];
if isempty(find(cross(a,n), 1))==1
a=[0;0;1];
elseif isempty(find(cross(b,n), 1))==1
b=[0;0;1];
end
alpha=dot(n,a)/dot(n,n);
u=a-alpha*n;
v=cross(u,n);%b-beta*n-gamma*u;
u=u/sqrt(sum(u.*u));
v=v/sqrt(sum(v.*v));
%% Plot the circle
hold on
axis equal
degs = 0;
points = 0;
verts = zeros(20, 3);
for phi=0: pi()/180 : 2*pi()
degs=degs+1;
if (mod(degs,18) == 0 )
points = points + 1;
verts(points,1)=M(1,1)+r*cos(phi)*u(1,1)+r*sin(phi)*v(1,1);
verts(points,2)=M(2,1)+r*cos(phi)*u(2,1)+r*sin(phi)*v(2,1);
verts(points,3)=M(3,1)+r*cos(phi)*u(3,1)+r*sin(phi)*v(3,1);
end
end
h_circle= verts;