What you do is poll Input. But what do you want InputProcessor for :
public class MyInputProcessor implements InputProcessor {
@Override
public boolean keyDown (int keycode) {
return false;
}
@Override
public boolean keyUp (int keycode) {
cash++;
return false;
}
@Override
public boolean keyTyped (char character) {
return false;
}
@Override
public boolean touchDown (int x, int y, int pointer, int button) {
return false;
}
@Override
public boolean touchUp (int x, int y, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged (int x, int y, int pointer) {
return false;
}
@Override
public boolean touchMoved (int x, int y) {
return false;
}
@Override
public boolean scrolled (int amount) {
return false;
}
}
Define it in your code:
MyInputProcessor inputProcessor = new MyInputProcessor();
Gdx.input.setInputProcessor(inputProcessor);
Link: Event handling in the viking Libgdx
/float, ?
: font.draw(, Cash, 300, 260);
.
BitmapFont # draw , int/float. :
Integer.toString(Cash); //or
Float.toString(Cash);
Pro : Caps. cash.