If you think that the hardware does not actually offer a 16-bit floating point buffer , this looks right.
(, Xbox 360) 24- , , , - , 32- , . 64- Depth + Stencil, , , ATI D3D Xbox 360 24- + 8- + , OpenGL. GL , GL_DEPTH24F_STENCIL8.
, 16- , , / . RGBA 10: 10: 10: 2 ( ) RGB 11:11:10 ( ) ( RGBA8 ), 32- .
, . 16- . 24- 32- , . - .
, , 1- , ( ). , 0-1 , . 16 , , . - , .