I am trying to resize at runtime for a cylinder created using Three.js examples. and the code I'm trying does not work:
Here is my code:
HTML
<script src="http://www.html5canvastutorials.com/libraries/three.min.js"></script>
<div id="container"></div>
<div class="inputRow clear" id="dimensionsNotRound" data-role="tooltip">
<label class="grid-8">Dimensions (pixels):</label>
<br/>
<br/>
<div> <span>Length</span>
<input class="numeric-textbox" id="inp-cylLength" type="text">
<br/>
<br/>
</div>
<div> <span>Diameter</span>
<input class="numeric-textbox" id="inp-cylDiameter" type="text" >
<br/>
<br/>
</div>
<input type="button" value="Click me to change the Dimensions" onclick="updateObject();" />
Js
function updateObject() {
var diameter = parseInt(document.getElementById('inp-cylDiameter').value) / 2,
length = parseInt(document.getElementById('inp-cylLength').value);
alert('diameter ' + diameter + ' + length ' + length);
cylinder.scale.x = diameter;
cylinder.scale.y = diameter;
cylinder.scale.z = length;
}
var angularSpeed = 0.2;
var lastTime = 0;
var cylinder = null;
function animate() {
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cylinder.rotation.x += angleChange;
cylinder.rotation.z += angleChange;
lastTime = time;
renderer.render(scene, camera);
requestAnimationFrame(function () {
animate();
});
}
var container = document.getElementById("container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
var camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 700;
var scene = new THREE.Scene();
cylinder = new THREE.Mesh(new THREE.CylinderGeometry(150, 150, 500, 100, 100, false), new THREE.MeshPhongMaterial({
specular: '#cccccc',
color: '#666666',
emissive: '#444444',
shininess: 100
}));
cylinder.overdraw = true;
cylinder.rotation.x = Math.PI * 0.2;
scene.add(cylinder);
var ambientLight = new THREE.AmbientLight(0x444444);
scene.add(ambientLight);
var directionalLight = new THREE.DirectionalLight(0xcccccc);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
animate();
Here is a script for the same: http://jsfiddle.net/b9Jmp/1/
Let me know if you need any other information.
Please offer.
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