IOS application launches and then instantly closes in the / xcode simulator

any application I'm working on in Mavericks 10.9.1 / Xcode 5.0 / iOS Simulator 7.0.1 / SpriteKit seems to work fine, but closes at home as soon as it finishes downloading the application.

This even happens in new projects that I run in Xcode using the basic "Hello, World!" template.

Using the basic SpriteKit template in a new project, I get the following errors when running in iOS Simulator without changing the code:

UPDATE # 1: I would also like to note that after a forced launch to the main screen, all other standard iOS Simulator applications (Safari, Maps, etc.) function normally, implying that it may be just the code itself. However, given that this is happening in a completely new project right from the Xcode 5.0.2 installation by default, I don’t understand the reason.

System Log:

Marker - Feb 14, 2014, 2:07:00 PM
Feb 14 14:07:02 My-Mac-Pro.local SpringBoard[530] <Warning>: LICreateIconForImage passed NULL CGImageRef image

Feb 14 14:07:02 My-Mac-Pro com.apple.iphonesimulator.launchd.581ea05d[518] (UIKitApplication:MY.TestTestTest[0x871c][577]) <Warning>: Service exited with abnormal code: 1

Feb 14 14:07:02 My-Mac-Pro.local backboardd[520] <Warning>: Application 'UIKitApplication:MY.TestTestTest[0x871c]' exited abnormally with exit status 1

Console Log:

LLVM ERROR: Cannot select: 0xa4092b0: v16i8 = X86ISD::PSHUFB 0xa407bb8, 0xa408118 [ID=695]

  0xa407bb8: v16i8 = llvm.x86.sse2.packuswb.128 0xa407b30, 0xa407a20, 0xa407aa8 [ORD=1594] [ID=694]

0xa407b30: i32 = TargetConstant<2543> [ORD=1594] [ID=37]
0xa407a20: v8i16 = llvm.x86.sse2.packssdw.128 0xa407998, 0xa407448, 0xa4075e0 [ORD=1592] [ID=693]
  0xa407998: i32 = TargetConstant<2541> [ORD=1592] [ID=36]
  0xa407448: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa4073c0 [ORD=1582] [ID=691]
    0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
    0xa4073c0: v4f32 = fadd 0xa407338, 0xb3e70e8 [ORD=1581] [ID=688]
      0xa407338: v4f32 = fmul 0xa406cc8, 0xa407e60 [ORD=1580] [ID=685]
        0xa406cc8: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406c40, 0xabf75e0 [ORD=1567] [ID=682]
          0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
          0xa406c40: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406bb8, 0xa407ee8 [ORD=1566] [ID=679]
            0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
            0xa406bb8: v4f32,ch = load 0xa406b30, 0xabe62d0, 0xb3e4208<LD16[%604](tbaa=!"omnipotent char")> [ORD=1565] [ID=675]
              0xabe62d0: i32 = FrameIndex<1> [ORD=978] [ID=4]
              0xb3e4208: i32 = undef [ORD=977] [ID=3]
            0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
              0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]




          0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
            0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
              0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
              0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]

            0xb3e4208: i32 = undef [ORD=977] [ID=3]
        0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
          0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
            0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
            0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
              0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
          0xb3e4208: i32 = undef [ORD=977] [ID=3]
      0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
        0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
          0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
          0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
            0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
        0xb3e4208: i32 = undef [ORD=977] [ID=3]
  0xa4075e0: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa407558 [ORD=1585] [ID=690]
    0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
    0xa407558: v4f32 = fadd 0xa4074d0, 0xb3e70e8 [ORD=1584] [ID=687]
      0xa4074d0: v4f32 = fmul 0xa406e60, 0xa407e60 [ORD=1583] [ID=684]
        0xa406e60: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406dd8, 0xabf75e0 [ORD=1571] [ID=681]
          0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
          0xa406dd8: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406d50, 0xa407ee8 [ORD=1570] [ID=677]
            0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
            0xa406d50: v4f32,ch = load 0xa406b30, 0xa405d50, 0xb3e4208<LD16[%608](tbaa=!"omnipotent char")> [ORD=1569] [ID=674]
              0xa405d50: i32 = add 0xabe62d0, 0xb3dc798 [ORD=1465] [ID=73]


              0xb3e4208: i32 = undef [ORD=977] [ID=3]
            0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
              0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]




          0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
            0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
              0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
              0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]

            0xb3e4208: i32 = undef [ORD=977] [ID=3]
        0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
          0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
            0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
            0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
              0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
          0xb3e4208: i32 = undef [ORD=977] [ID=3]
      0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
        0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
          0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
          0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
            0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
        0xb3e4208: i32 = undef [ORD=977] [ID=3]
0xa407aa8: v8i16 = llvm.x86.sse2.packssdw.128 0xa407998, 0xa407778, 0xa407910 [ORD=1593] [ID=692]
  0xa407998: i32 = TargetConstant<2541> [ORD=1592] [ID=36]
  0xa407778: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa4076f0 [ORD=1588] [ID=689]
    0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
    0xa4076f0: v4f32 = fadd 0xa407668, 0xb3e70e8 [ORD=1587] [ID=686]
      0xa407668: v4f32 = fmul 0xa407008, 0xa407e60 [ORD=1586] [ID=683]
        0xa407008: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406f70, 0xabf75e0 [ORD=1575] [ID=680]
          0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
          0xa406f70: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406ee8, 0xa407ee8 [ORD=1574] [ID=676]
            0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
            0xa406ee8: v4f32,ch = load 0xa406b30, 0xa405e60, 0xb3e4208<LD16[%612](tbaa=!"omnipotent char")> [ORD=1573] [ID=673]
              0xa405e60: i32 = add 0xabe62d0, 0xabe3fa0 [ORD=1467] [ID=75]


              0xb3e4208: i32 = undef [ORD=977] [ID=3]
            0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
              0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]




          0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
            0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
              0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
              0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]

            0xb3e4208: i32 = undef [ORD=977] [ID=3]
        0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
          0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
            0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
            0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
              0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
          0xb3e4208: i32 = undef [ORD=977] [ID=3]
      0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
        0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
          0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
          0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
            0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
        0xb3e4208: i32 = undef [ORD=977] [ID=3]
  0xa407910: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa407888 [ORD=1591] [ID=672]
    0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25]
    0xa407888: v4f32 = fadd 0xa407800, 0xb3e70e8 [ORD=1590] [ID=670]
      0xa407800: v4f32 = fmul 0xa4071a0, 0xa407e60 [ORD=1589] [ID=668]
        0xa4071a0: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa407118, 0xabf75e0 [ORD=1579] [ID=666]
          0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35]
          0xa407118: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406888, 0xa407ee8 [ORD=1578] [ID=664]
            0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34]
            0xa406888: v4f32 = fadd 0xa406800, 0xa3f5460 [ORD=1555] [ID=660]
              0xa406800: v4f32 = fmul 0xa3f6dd8, 0xa406448 [ORD=1554] [ID=656]


              0xa3f5460: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa3f53d8, 0xabf75e0 [ORD=1495] [ID=616]



            0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120]
              0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100]




          0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132]
            0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121]
              0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
              0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101]

            0xb3e4208: i32 = undef [ORD=977] [ID=3]
        0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135]
          0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124]
            0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
            0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104]
              0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67]
          0xb3e4208: i32 = undef [ORD=977] [ID=3]
      0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133]
        0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122]
          0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
          0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102]
            0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65]
        0xb3e4208: i32 = undef [ORD=977] [ID=3]

  0xa408118: v16i8 = bitcast 0xa407d50 [ID=140]
    0xa407d50: v2i64,ch = load 0x975facc, 0xa408228, 0xb3e4208<LD16[ConstantPool]> [ID=136]
      0xa408228: i32 = add 0xb3e6978, 0xa4081a0 [ID=125]
        0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64]
        0xa4081a0: i32 = X86ISD::Wrapper 0xb405660 [ID=105]
          0xb405660: i32 = TargetConstantPool<<16 x i8> <i8 2, i8 1, i8 0, i8 3, i8 6, i8 5, i8 4, i8 7, i8 10, i8 9, i8 8, i8 11, i8 14, i8 13, i8 12, i8 15>> 0 [TF=2] [ID=68]
      0xb3e4208: i32 = undef [ORD=977] [ID=3]

In function: gldLLVMFPTransform7
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3 answers

Have you tried to reset the simulator? ('iOS Simulator menu'> 'Reset Content And Settings ...') It is not uncommon for a simulator to act funny at some point.

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Xcode 5.1 (- ) , , - reset iOS. .

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In Finder, select the .xcodeproject file.
Right-click and select Show Package Contents.
Then delete "xcuserdata"

It usually saves the status of the last run.

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