What kind of math is something like this? C ++.
Additional examples on this MSDN page are here .
UPDATE . A more specific question was asked. What is the math / animation theory for Penner tweens ^ ? How did you come up with these formulas? What are the mathematical principles based on?
Me and math, we are not BFF! I am working on a multi- FLOATanimator of values ββfor the user interface that I am writing, and I was wondering what mathematics was from the point of view of a C ++ programmer to create such a trajectory.
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f(0) == 0
f(1) == 1
f'(0) == 0
f'(1) == 0
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