All credit belongs to Andon M. Coleman, who answered the question perfectly as a comment. I just quote it here to complete:
" . / 4- . , push GPGPU ( NV GPU pre-GeForce 8xxx ALU). , , 16 (float * 4) . , vec2 vec4 vertex, a vec4. , - vec4 - GL Z = 0.0 W = 1.0.
, 2D- 2D-. . , . GL , , . 4D ( Z , ). "