Pros / cons of using lua as a cross-platform SDK language

I plan to develop a mobile SDK in the playing field, which should be a cross-platform (iOS and Android for starters)

I know that many game engines implement lua as a scripting language to provide developers with certain functionality, however I never used it as the main language in which the SDKs are written.

What are the advantages / disadvantages of using lua to achieve a cross-platform mobile SDK?

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Pros:

  • Portable: built on any platform using a compiler ANSI C.
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  • Free

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  • POSIX .
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