Ok, I got a great answer for me. Here it is.
if (InCallActivity.capture) {
int widthx = width;
int heightx = height;
int screenshotSize = widthx * heightx;
ByteBuffer bb = ByteBuffer.allocateDirect(screenshotSize * 4);
bb.order(ByteOrder.nativeOrder());
gl.glReadPixels(0, 0, widthx, heightx, GL10.GL_RGBA,
GL10.GL_UNSIGNED_BYTE, bb);
int pixelsBuffer[] = new int[screenshotSize];
bb.asIntBuffer().get(pixelsBuffer);
bb = null;
Bitmap bitmap = Bitmap.createBitmap(widthx, heightx,
Bitmap.Config.RGB_565);
bitmap.setPixels(pixelsBuffer, screenshotSize - widthx,
-widthx, 0, 0, widthx, heightx);
pixelsBuffer = null;
short sBuffer[] = new short[screenshotSize];
ShortBuffer sb = ShortBuffer.wrap(sBuffer);
bitmap.copyPixelsToBuffer(sb);
for (int i = 0; i < screenshotSize; ++i) {
short v = sBuffer[i];
sBuffer[i] = (short) (((v & 0x1f) << 11) | (v & 0x7e0) | ((v & 0xf800) >> 11));
}
sb.rewind();
bitmap.copyPixelsFromBuffer(sb);
InCallActivity.captureBmp = bitmap.copy(
Bitmap.Config.ARGB_8888, false);
InCallActivity.capture = false;
}
onDrawFrame(GL10 gl) class Renderer, , . InCallActivity - , GlSurfaceView.
. . :)