Thank you, David, for painting the background. It works.
Please note that during the production process I would modify the code below to use a Vcl.GraphUtilshelper called ScaleImage, as the results are much more beautiful. See the second code example.
// Quick and Dirty : No sub-pixel anti-aliasing.
// Also does not modifies Source, so set Source size before you
// call this.
procedure CopyBitmap( Source:TImage; DestSpeedButton:TSpeedButton );
var
bmp: TBitmap;
begin
bmp:=TBitmap.Create;
try
bmp.SetSize( Source.Width, Source.Height);
bmp.Canvas.Pen.Style := psClear;
bmp.Canvas.Brush.Style := bsSolid;
bmp.Canvas.Brush.Color := clFuchsia;
bmp.Canvas.Rectangle(0,0, Source.Width+1,Source.Height+1 );
bmp.Canvas.Draw(0,0, Source.Picture.Graphic );
bmp.TransparentColor := clFuchsia;
DestSpeedButton.Glyph:=bmp;
finally
bmp.Free;
end;
end;
, TPicture TImage, TImage a TPicture, . , ( ), TBitmap. TMyControlWithAGlyph TSpeedButton, , :
procedure CopyBitmap( Source:TPicture;
Dest:TMyControlWithAGlyph;
DestType:TCopyDestTypeEnum;
AWidth,AHeight:Integer;
DoInvert:Boolean;
TransparentColor:TColor=clFuchsia );
var
bmp,bmpFullSize: TBitmap;
ARect:TRect;
ScaleAmount:Double;
begin
if not Assigned(Source) then
exit;
if not Assigned(Dest) then
exit;
if not Assigned(Source.Graphic) then
exit;
bmp:=TBitmap.Create;
bmpFullSize := TBitmap.Create;
try
bmpFullSize.SetSize( Source.Width, Source.Height );
bmpFullSize.PixelFormat := pf24bit;
bmpFullSize.Canvas.Pen.Style := psClear;
bmpFullSize.Canvas.Brush.Style := bsSolid;
bmpFullSize.Canvas.Brush.Color := TransparentColor;
bmpFullSize.Canvas.Rectangle(0,0, Source.Width+1,Source.Height+1 );
bmpFullSize.Canvas.Draw(0,0, Source.Graphic );
bmp.SetSize( AWidth, AHeight);
bmp.PixelFormat := pf24bit;
ScaleAmount := AWidth / Source.Width;
ScaleImage(bmpFullSize,bmp,ScaleAmount );
if DoInvert then
InvertBitmap(bmp);
if DestType=DestLargeGlyph then
begin
Dest.LargeGlyph := bmp;
end
else
begin
Dest.Glyph:=bmp;
end;
finally
bmp.Free;
bmpFullSize.Free;
end;
end;
:
function InvertBitmap(ABitmap: TBitmap): TBitmap;
var
x, y: Integer;
ByteArray: PByteArray;
begin
ABitmap.PixelFormat := pf24Bit;
for y := 0 to ABitmap.Height - 1 do
begin
ByteArray := ABitmap.ScanLine[y];
for x := 0 to ABitmap.Width * 3 - 1 do
begin
ByteArray[x] := 255 - ByteArray[x];
end;
end;
Result := ABitmap;
end;